Chapter 3 : Computer and Mobile Devices
• Characteristics of and purchasing guidelines for desktops, laptops, tablets, smartphone, digital cameras, and portable media players
• Handheld computers, servers, supercomputers, point-of-sale terminals, ATMs, self-service kiosks, e-book readers, game devices, embedded computers, and cloud computing
• Ports and connections
• Ways to protect hardware
• Health concerns of using technology and preventative measures
Types of Computer .
1. Desktop and mobile computers
Example
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Personal computer (PC)
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- A computer that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time
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Mobile computer
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- Portable personal computer, designed so that a user easily can carry it from place to place
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Desktop
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- A personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table
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Laptop
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- Thin, lightweight mobile computer with a screen in its lid and a keyboard in its base
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Tablet
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- A thin, lightweight mobile computer that has a touch screen
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Handheld computer
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- A computer small enough to fit in one hand
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2. Servers and terminals
Server
• Computer dedicated to providing one or more services to other computers
or devices on a network
or devices on a network
– Rack server
– Blade server
– Tower server
1. A mainframe - a large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously
2. A supercomputer- the fastest, most powerful computer and the most expensive
Server Vs Supercomputer
SERVER
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SUPERCOMPUTER
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Serves bits and bytes of data that enter and leave the server
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Regular hardware combined in enormous proportions
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Web servers-processing requests from surfers and sending them back data
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Contain so many processors
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Web browsers - assemble that data to generate Web pages
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Predict the weather, build airplanes, model the brain and simulate the way the planet works.
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Server send files in a network.
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Sequoia Blue Gene/Q supercomputer processing 504 billion events per second(2013) ≈1 million desktop computers.
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Terminal
• A computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer
Example
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Function
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Point of sale (POS) terminal
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- To record purchases, process credit or debit cards, and update inventory
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Automated Teller Machine (ATM)
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- A self-service banking terminal that connects to a host computer through a network
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Cloud Computing
• Refers to an environment of servers that house and provide access to resources
users access through the Internet
users access through the Internet
3. Smartphones, digital cameras, e-book readers and portable media players
Mobile Devices
• A smartphone is an Internet-capable phone that usually also includes a calendar, an appointment book, an address book, a calculator, a notepad, games, browser, and numerous other apps
• A digital camera is a mobile device that allows users to take photos and store the photographed images digitally
• A portable media player, sometimes called a personal media player, is a mobile device on which you can store, organize, and play or view digital media
• An e-book reader (short for electronic book reader), or e-reader, is a mobile device that is used primarily for reading e-books and other digital publications
4. Game Devices
• A game console is a mobile computing device designed for single-player or multiplayer video games
• A handheld game device is a small mobile device that contains a screen, speakers, controls, and game console all in one unit
• Game controllers include gamepads, joysticks and wheels, dance pads, and a variety of motion-sensing controllers
5. Embedded computers
• A special-purpose computer that functions as a component in a larger product such as
- Consumer electronics
- Process controllers and robotics
- Home automation devices
- Automobiles
- Computer devices and office machines
- Process controllers and robotics
- Home automation devices
- Automobiles
- Computer devices and office machines
Ports and Connection
Port
• The point at which a peripheral device communicates with a computer or mobile device to send or receive information from the computer or mobile device.
• A USB port, short for universal serial bus port, can connect up to 127 different peripheral devices together with a single connector
• port replicators or docking stations – use like a extension , the cable will not directly attach to peripheral devices
Connector
• The joins a cable to a port. A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
Wireless Communication technology.
- some peripheral devices use wireless communications technologies like
- WiFi
- Bluetooth
- NFC
- Bluetooth
- NFC
Protecting Hardware
The reasons hardware can fail :
- Aging hardware
- Random events such as electrical power problems
- Errors in programs or apps such as Undervoltage, Overvoltage or power surge
- Random events such as electrical power problems
- Errors in programs or apps such as Undervoltage, Overvoltage or power surge
Hardware Protector
1. A surge protector - uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment
2. An uninterruptible power supply (UPS) - a device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power.
Health Concerns of Using Technology
• A repetitive strain injury (RSI) - an injury or disorder of the muscles, nerves,
tendons, ligaments, and joints
tendons, ligaments, and joints
• Computer vision syndrome (CVS) - a technology-related health condition that affects eyesight
• Ergonomics - an applied science devoted to incorporating comfort, efficiency, and safety into the design of items in the workplace
Technology addiction - occurs when the technology consumes someone’s entire social life
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